If you haven't read Part 1 please go here.
In this Part 2 of "All About Color" I will be referring to figure
painting quite a bit because that's my primary focus. These practices
can be used in any type of painting and drawing--even with colored
pencils, and especially with other types of paint (acrylic, watercolor
and gouache).
Tips For Your Palette and Swatches
A very helpful practice when setting up your palette is to start with white on the left and work clockwise from there into your warm hues. Then continuing clockwise, work into your cool hues eventually ending with your darkest on the right. Only load paints onto your palette that you will be using for your painting so you don't waste any, and it gives you more room to mix. When you make swatches label them with the colors you used so it'll be easier to recreate that hue later on. Also, when creating your swatches for a painting try to change it up a little bit here and there. For example, if you always use sap green to add to a flesh tone when creating a shadow, instead try veridian green. It's a little cooler than sap green, so it'll most likely add a little more depth.
Creating An Underpainting
An underpainting, also called a grisaille (pronounced
griz-eye), is a technique that focuses on the values of your subject
more than on the color. That part comes later in the form of glazing
and scumbling. I'm not going to get into glazing and scumbling in this
post though, but I do want to discuss the underpainting a bit.
For
the underpainting it is traditional to use burnt sienna and burnt
umber, or black and white. As the artist you would start by creating a
full range of values using the hues you've chosen (I used burnt sienna
and burnt umber for this one). Once your drawing is complete and you're
ready to paint you will focus solely on the values of your subject.
Begin with the darkest value and block in all the shadows. Personally,
once this is done I move straight to the lightest value and begin
blocking it in. Most people say to move a couple steps at a time from
dark to light, but I find that by doing both extremes first you will get
a ton of value transition just by mixing a mid-value in between the
light and dark. Of course, for the lights you add white, but for the
darks and really darks you use the burnt umber. If you need to achieve a
very deep dark try adding a little bit of french ultramarine to your
burnt umber.
Burnt
sienna and burnt umber are both earth tones in the brown family, so
when you create an underpainting you are actually creating a monochromatic
painting (or drawing if you're using colored pencils). Since an
underpainting is monochromatic you can actually create it using any
color you choose. Just remember, if you use blue then after glazing
color onto it your painting will still have a cool feel. If you use red
your painting will still have a very, possibly overly warm feel. This
is the reason most painters stick to a neutral brown color scheme for
the underpainting.
Using Black vs Mixing a Dark Value
In
my last post about color I mentioned that most artists don't use actual
black--we mix a dark brown, like burnt umber, with a blue, like french
ultramarine to create a dark color that's near black.
The following is a swatch I made to illustrate this practice:
Oh, Flesh! How I Love Thee!
Let's
talk about flesh tones for a minute. If you're a painter you can buy
tubes of flesh tone paint. DO NOT USE THIS!! It's too pink, and it's
too difficult to correct. Mix your own flesh tones using a base color
of white, a touch of red (I use cadmium red), and a touch of yellow
(again, cadmium yellow). You can add more red if you want it to be
warmer, add more yellow if it's too pale or pink, and add more white if
you go a little overboard with the yellow and red.
When
you mix your flesh tones you need to mix a light, medium, and dark so
that you cover at least 3 values of the skin. You can customize and add
more values later on while painting. To create a darker value of your
base skin tone you can add alizarin crimson, or follow the steps
outlined in the next section regarding complementary colors. Adding
alizarin crimson will give the flesh tone a bit of a cooler feel, and
therefore cause it to recede. In my swatch set below I have created 3 values, but it doesn't end there. As I am painting I will add cadmium yellow to certain areas in order to warm it a bit, and I'll add more sap green, or possibly even burnt sienna to the shadows to cool them off a little and push them back. These 3 values are simply a starting point.
Creating Shadows On Flesh
Since
flesh is basically pink, which is a tint of red, the complementary
color is going to be green. The best way to create shadows in any
painting is by mixing a color with some of it's complement. Adding gray
to create a shade will muddy up your work and make it look flat,
whereas mixing a color with it's complement will hold true to the color
scheme and add more dimension. So, for skin you will want to use your
dark tone that you created in the beginning and add some green. I use
sap green because it is a transparent color. Add as much as it takes to
create that shade you're looking for.
Warm Spots On The Figure
There
are areas that are inherently warmer when painting the figure. The
spots include joints like the elbow, knee and ankle. Other warm spots
are the pubic areas of your subject. In order to create the warmer
tones needed for these areas you simply take your lighter flesh tone and
add just a tiny touch of red. If you're painting wet-on-wet you can
even add the red directly to the surface of the painting.
Another thing I would like to mention is that there are other colors seen on the figure. There are greens and violets from blood under the skin. There can be reflected light from the surrounding setup. You may even want to shine a specific colored light on the subject to add to the effect. Keep an eye out for anomalous color.
How Does This Apply To Other Genres of Painting?
The
same technique applies to all forms of painting. In landscape painting
you will want to watch for variation in the value of every color. For
example, if a tree has green leaves then you will automatically have two
values--a light and a dark for shadows. So, based on what I said a
little further up, how would we create the dark? That's right! By
adding red. Remember, mixing equal parts of a set of complements
typically results in a muddy brown, so to preserve your color harmony
and scheme you would want to add the red sparingly until you get that
shade you're looking for. If it's too warm try using alizarin crimson
instead. It's a shade of red, but it's cooler than cadmium red. After
you have your two initial values you will want to mix at least one or
two more values in between your already light and dark. Now the light
has become the value for your highlights, and the dark is your shadows.
The values in between will be your base color for the leaves.
What Should I Do Next?
Experiment
with different color harmonies that can be found in Part 1 of this
topic. Ask yourself, does looking at these two colors make my eyes
jump? Consider how it looks like the colors are jumping when you see
red and green directly beside each other. This effect is called visual
vibration and it's something that you want to steer clear of when
creating art. It's not pleasant to look at and people tend to walk away
more quickly when they see this. Is this color too warm or too cool?
Do I have enough value shift to create a dynamic piece, or does it look
flat? And always keep in mind that cool colors recede into the
background while warm colors come to the foreground.


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